WHAT WE DON'T KNOW DOESN'T OR WON'T HURT US?
As a child during my years of 4-8
years of age I can recall playing old computerized PAC MAN games in the
bedroom of the cousin who was such a geek to me.
During my childhood years as an
11-12 year old I couldn't get pulled away from the advanced version of
computerized gaming--Nintendo's Super Mario Brothers. Sometimes I'd
challenge my brother to a game or two.
Then as I matured during my
adolescent years between the ages of 13-16 I can remember relocating,
but still finding the equipment to indulge in Nintendo's Sonic the
Hedgehog.
During my adult years between the
ages of 19-26 I was no longer interested in playing any of those games
as I had become a mother, but I did visit the home of a veteran of the
United States Marine Corps who was a 'family man', had siblings,
fluently translated Quranic Arabic, and had a rather advanced version of
Microsoft's XBOX. The characters on the big screen television could
almost jump out at us.
During my years as a family maid I
took care of some kids whereas one of them were always playing online
streaming World of Warcraft features. The stream required credit card
payments, access to and receivership of telecom globally from adults to
children, and children to adults. As I walked past one day I heard
something very, very awkward. The word "******" , and the return
response of "Michael Jackson". The games can become extremely addictive
to certain kids I would imagine.
The games described above compare
and contrasted in type or socializing capacity is an example of how
people can utilize a tool of telecommunications to send, receive, and
keep in touch with one another from very far distances. This ability is
called globalization.
Cloud computing, mobile cloud
computing, and cloud storage has become famous as well for the reduction
of utilizing server space, and for the organization and storage of big
data. The solution has begun to service massive companies worldwide in
the desperation to keep advancing with convenience, technology, and most
importantly efficiency. To get it now, get it fast, and make money.
This type of mind set drives the motivation of cyber crime,
technology-based crime, and intentional control of information that
isn't necessarily under the ownership of the people seeking to possess
it. This leads to the violation of laws that protect privacy,
transactions, and overall communication.
"Globalization has resulted in a
collapse of time and space, in that events that take place around the
world are immediately known to distant people" (Schmalleger, 2014). |
Terrorism is to utilize force and
threat of a credible source to accomplish attack upon another source.
Violence is following through on the threats made and causing damage.
Globalization is the art of bringing things far apart together via
telecom tools and advancements. The international space station for NASA
is an example of globalization, whereas sending or receiving
information is accomplished utilizing hardware, software, and the act of
linking any form of communication to another distant location.
- Rumor has it that some members of
a Korean government was banned from utilizing the internet associated
to any business inside the United States of America: Maybe because an
internet connection was fed across the ocean from a Korean country into
the United States utilizing cloud services to store, capture, and issue
internet capabilities that trespass on the United States tax laws and
disobey the boundaries of the storage units associated to the
International Space Station located in orbit (Anonymous, 2017).
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